Delwedd:Two-Slit Diffraction.png

Ni chefnogir cynnwys y dudalen mewn ieithoedd eraill.
Oddi ar Wicipedia

Maint llawn((1,280 × 1,024 picsel, maint y ffeil: 291 KB, ffurf MIME: image/png))

Daw'r ffeil hon o Comin Wikimedia a gellir ei defnyddio gan brosiectau eraill. Dangosir isod y disgrifiad sydd ar dudalen ddisgrifio'r ffeil yno.

Crynodeb

Disgrifiad

This is a drawing explaining two-slit diffraction: Planar wavefronts with wavelength λ (straight, vertical blue lines in the left-hand side of the image) arrives from the left at a barrier (thick yellow line) which have two slits or holes in it, at a distance d from each other. On the right-hand side of the barrier, the circular wavefronts that "leak" through the slits interfere with one another. This causes the light to scatter so that in certain directions, called orders (gray arrows labeled m0, m1, and m2), the light "concentrates" in beams while little or no light is emitted in the directions in between these orders.

This image was rendered using the Persistence Of Vision Raytracer (POV-Ray for short) and the image description below. Note that to render this image, your POV-Ray installation needs to have access to the TrueType™ fonts timesbi.ttf (Times New Roman, bold & italic), timesbd.ttf (Times New Roman, bold), and symbols.ttf (various symbols, including greek letters), in order to render the white letters and numbers shown in the image.
Dyddiad 25 Rhagfyr 2005 (original upload date)
Ffynhonnell No machine-readable source provided. Own work assumed (based on copyright claims).
Awdur No machine-readable author provided. Peo~commonswiki assumed (based on copyright claims).

Trwyddedu

Yr wyf fi, deiliad yr hawlfraint ar y gwaith hwn, yn ei gyhoeddi yn ôl termau'r trwyddedau a ganlyn:
GNU head Caniateir copïo, dosbarthu a/neu golygu'r ddogfen hon yn ôl telerau'r Drwydded Ddogfennaeth Rydd GNU, Fersiwn 1.2 neu unrhyw fersiwn diweddarach a gyhoeddwyd gan y Free Software Foundation; yn cynnwys dim Adrannau Di-syfl, dim Testunau Clawr Blaen, a dim Testunau Clawr Cefn. Cynhwysir copi o'r drwydded hon yn yr adran Trwydded Ddogfennaeth Rydd GNU".
w:en:Creative Commons
cydnabyddiaeth rhannu ar dermau tebyg
Trwyddedir y ffeil hon yn ôl termau'r drwydded Creative Commons Attribution-Share Alike 3.0 Unported.
Mae'n rhydd i chi:
  • rhannu – gallwch gopïo, dosbarthu a throsglwyddo'r gwaith
  • ailwampio – gallwch addasu'r gwaith
Ar yr amodau canlynol:
  • cydnabyddiaeth – Mae'n rhaid i chi nodi manylion y gwaith hwn, rhoi dolen i'r drwydded, a nodi os y bu golygu arni, yn y modd a benwyd gan yr awdur neu'r trwyddedwr (ond heb awgrymu o gwbl eu bod yn eich cymeradwyo chi na'ch defnydd o'r gwaith).
  • rhannu ar dermau tebyg – Os byddwch yn addasu'r gwaith hwn, neu yn ei drawsnewid, neu yn adeiladu arno, mae'n rhaid i chi ddosbarthu'r gwaith dan drwydded sy'n union yr un fath same a'r gwreiddiol.
Ychwangwyd y nod trwyddedu hwn wrth y ffeil hon yn ran o'r gwaith o ddiweddaru trwyddedau GFDL.
Gallwch ddewis y drwydded y mynnwch.

Image description for use in POV-Ray

 /*
 ================================================
 Two-Slit Diffraction
 ------------------------------------------------
 Created by Søren Peo Pedersen - see my user page
 at http://da.wikipedia.org/wiki/Bruger:Peo
 ================================================
 */
 
 #declare WavefrontColor=<.2,.4,1>; // Wavefronts (default: blue)
 #declare BarrierColor=<1,.8,.2>;   // Barrier (default: Yellow)
 
 union { // The barrier with two slits in it:
   box {<-.1,.6,-.01>,<.1,5,.01>}    // Part above the slits
   box {<-.1,-.4,-.01>,<.1,+.4,.01>} // Part between the slits
   box {<-.1,-5,-.01>,<.1,-.6,.01>}  // Part below the slits
   pigment {color rgb BarrierColor} finish {ambient 1}
   }
 
 #local Cnt=1;   // Loop that puts some wavefront lines
 #while (Cnt<5)  // to the left of the barrier
   cylinder {<(.5-Cnt)*0.37,-5,0>,<(.5-Cnt)*0.37,5,0>,.02
   pigment {color rgb WavefrontColor} finish {ambient 1}}
   #local Cnt=Cnt+1;
 #end
 
 // Arrows to indicate the directions of diffraction orders:
 #macro OrderArrow(Start,End,Direction)  // Macro to render one arrow
   union {
     triangle {<End,0,.01>,<End-1,-.3,.01>,<End-1,.3,.01>}     // Forms an arrow
     triangle {<End-1,-.1,.01>,<End-1,.1,.01>,<Start,.1,.01>}  // stretching from
     triangle {<End-1,-.1,.01>,<Start,.1,.01>,<Start,-.1,.01>} // Start to End a-
     pigment {color rgb .6}                                    // long the +X ax-
     finish {ambient 1}                                        // is, then turns
     rotate <0,0,Direction>                                    // it to Direction
     }
 #end
 // Use the above macro to indicate 0th thru 2nd order diffraction:
 #object {OrderArrow(1.3,3.3,47.73141557)}   // 2nd order upwards
 #object {OrderArrow(1,5.7,21.71561728)}     // 1st order upwards
 #object {OrderArrow(.5,5.4,0)}              // 0th order horizontal
 #object {OrderArrow(1,5.7,-21.71561728)}    // 1st order downwards
 #object {OrderArrow(1.3,3.3,-47.73141557)}  // 2nd order downwards
 
 // "m=(number)" legends at each diffraction order
 #macro Mlig(Number) // Macro to render "m=" in bold italic, followed
   union {           // by the given Number in bold non-italic
     text {ttf "timesbi.ttf" "m=",.01,0}
     text {ttf "timesbd.ttf" str(Number,0,0),.01,0 translate <1.4,0,0>}
     pigment {color rgb 1}
     finish {ambient 1}
     scale .6
     translate <0,0,-.2>            
     }                       
 #end
 // Use the above macro to label each order of diffraction:
 #object {Mlig(2) translate <.3,1.95,0>}   // 2nd opder upwards
 #object {Mlig(1) translate <3.1,1.8,0>}   // 1st order upwards
 #object {Mlig(0) translate <4,-.65,0>}    // 0th order    
 #object {Mlig(1) translate <3.1,-2.1,0>}  // 1st order downwards
 #object {Mlig(2) translate <.3,-2.3,0>}   // 2nd order downwards
 
 // Angle-measuring "arcs" to indicate angles of diffraction:
 #macro Angle(Degrees,Index,Radius)
   union {
     difference {  // The arc part:
       cylinder {<0,0,-.1>,<0,0,-.11>,Radius}        // A cylinder, whose cur-
       plane {<0,Degrees,0>,0}                       // ved surface defines the
       plane {<0,-Degrees,0>,0 rotate <0,0,Degrees>} // arc, then parts of it
       pigment {                                     // are cut away using pla-
         cylindrical                                 // ne. Then it gets a cy-
         color_map {                                 // lindrical pigment thats
           [0 color rgbt <1,1,1,0.5>]                // transparent at the cen-
           [0.2 color rgbt <1,1,1,0.75>]             // ter so you only see it
           [1 color rgbt <1,1,1,1.0>]                // out near the curved
           }                                         // part.
         rotate <90,0,0>
         scale Radius
         }
       finish {ambient 1}
       }
     union { // "Nametag"; Greek "theta" with the given Index number:
         text {ttf "symbol.ttf","q",0.1,0 pigment {color rgb 1} finish {ambient 1} scale .6 translate <-.2,-.2,0>}
         text {ttf "timesbd.ttf",str(Index,0,0),0.1,0 pigment {color rgb 1} finish {ambient 1} scale .4 translate <.1,-.3,0>}
         translate <(Radius+.3)*cos(radians(Degrees/2)),(Radius+.3)*sin(radians(Degrees/2)),-.2>
         }
     }
 #end
 // Use the above macro to indicate the angles of diffraction:
 #object {Angle( 21.71561728,1,3)}   // Show 1st order diffraction angle upwards
 #object {Angle(-47.73141557,2,1.6)} // Show 2nd order diffraction angle downwards
 
 #local Hole=-.5;  // Loop run twice; once for
 #while (Hole<1)   // each slit in the barrier.
   box {<-.6,Hole-.02,-.2>,<-.2,Hole+.02,-.1>                  // Little lines and
     pigment {color rgb 1} finish {ambient 1}                  // triangular arrow-
     }                                                         // heads showing the
   triangle {                                                  // distance between
     <-.5,Hole*.98,-.2>,<-.4,Hole*.5,-.2>,<-.6,Hole*.5,-.2>  // the two slits in
     pigment {color rgb 1} finish {ambient 1}                // the barrier.
     }
 
   #local Cnt=1;   // Loop run "several" (20) times to render concentric
   #while (Cnt<20) // wavefronts emanating from each slit in the barrier:
     difference {
       torus {(Cnt-.5)*0.37,.02}   // Torus to form the arc, minus a plane to
       plane {<1,0,0>,.1}            // cut away part of arc left of the barrier
       pigment {color rgb WavefrontColor} finish {ambient 1}
       rotate <90,0,0> translate <0,Hole,0>
       }
     #local Cnt=Cnt+1;
   #end
   #local Hole=Hole+1;
 #end
 
 union { // Various letters and arrowheads:
   text {ttf "timesbi.ttf","d",0.1,0     // The "d" representing the distance
     scale .6 translate <-.66,-.2,-.2>}  // between the slits in the barrier
   text {ttf "symbol.ttf","l",0.1,0      // Greek letter "lambda" representing
     scale .6 translate <-.89,1.5,-.2>}   // the wavelength
   triangle {<-0.525,1.7,0>,<-0.325,1.6,0>,<-0.325,1.8,0>} // Arrowheads left and
   triangle {<-0.955,1.7,0>,<-1.155,1.6,0>,<-1.155,1.8,0>} // right of "lambda"
   pigment {color rgb 1} finish {ambient 1}
   }
 
 camera {  // Viewpoint:
   orthographic        // No perspective
   location <2.1,0,-5> // Looking from this position
   look_at <2.1,0,0>   // Looking towards this position
   }

Captions

Add a one-line explanation of what this file represents

Items portrayed in this file

yn portreadu

25 Rhagfyr 2005

Hanes y ffeil

Cliciwch ar ddyddiad / amser i weld y ffeil fel ag yr oedd bryd hynny.

Dyddiad / AmserBawdlunHyd a lledDefnyddiwrSylw
cyfredol12:45, 25 Rhagfyr 2005Bawdlun y fersiwn am 12:45, 25 Rhagfyr 20051,280 × 1,024 (291 KB)Peo~commonswikiThis is a drawing explaining two-slit diffraction: Planar wavefronts with wavelength ''λ'' (straight, vertical blue lines in the left-hand side of the image) arrives from the left at a barrier (thick yellow line) which have two slits or holes in it

Mae'r 1 tudalennau a ddefnyddir isod yn cysylltu i'r ddelwedd hon:

Defnydd cydwici y ffeil

Mae'r wicis eraill hyn yn defnyddio'r ffeil hon:

Gweld rhagor o'r defnydd cydwici o'r ffeil hon.